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AR/VR Experience Landing Page Creator

Build an AR/VR landing page: immersive hero, 3D model previews, device compatibility, and the "try it now" urgency that drives headset-on moments.

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Edit the values, then copy your finished prompt.

Your Prompt
prompt.txt
Design a landing page for [product_name], a immersive VR training/education AR/VR experience.

Platforms: Meta Quest 3, Apple Vision Pro, SteamVR
Target audience: enterprise training departments and educational institutions
Release status: available now with free demo

**Industry Design Rules (AR/VR Landing Page):**
- Pattern: Immersive video hero → Experience preview → Features → Device compatibility → Try/Download CTA
- Style Priority: Futuristic but accessible — sell the experience, not the technology
- Color Mood: Dark backgrounds (space/digital feel), vibrant accent colors, gradient glows, holographic effects
- Typography: Modern geometric sans-serif, futuristic display fonts for headings, clean body text
- Key Effects: 3D model viewer (Three.js), parallax depth layers, WebGL background effects, device mockup interactions
- Anti-Patterns: DO NOT require VR headset to experience the website. NO making the landing page so heavy it lags on mobile. NO assuming visitors understand VR terminology. NO ignoring accessibility for the 2D web version.

Generate:
1. **Hero** — cinematic video/3D scene, product tagline, platform badges, primary CTA
2. **Experience preview** — 360° video embed or interactive 3D scene viewer, "best experienced in VR" note
3. **Feature showcase** — 4 key features with visual demonstrations, interactive elements
4. **Device compatibility** — supported headsets/devices with visual guides, minimum specs
5. **How to get started** — 3-step guide with device-specific instructions
6. **Social proof** — media reviews, user testimonials, award badges, download stats
7. **Download/Try CTA** — platform store links, QR code for mobile AR, demo option
8. **Next.js + Three.js + Tailwind + Framer Motion code** for the hero with 3D background and feature showcase section

What this prompt does

This prompt designs a landing page for an AR/VR product ([product_name], a [product_type] experience) that sells the experience on the open web without forcing visitors into a headset. You supply the [platforms], the [audience], and the [status], and it generates the full page: an immersive hero, an experience preview, a feature showcase, device compatibility, a how-to-get-started guide, social proof, and a download/try CTA, plus [framework] code for the hero with a 3D background.

The structure works because it treats the 2D web version as a first-class product, not a fallback. It sells the experience rather than the technology, it refuses to require a VR headset just to browse, and it explicitly guards against making the page so heavy with WebGL that it lags on mobile. The [feature_count] variable controls how many key features appear in the showcase, and [status] (available now, coming soon, demo) shapes the CTA so visitors are pushed toward the right next action whether that is a store link, a QR code for mobile AR, or a demo.

When to use it

  • You are launching an AR/VR or 3D product and need a page that works for non-VR visitors
  • Your audience is enterprise or education and won't tolerate jargon-heavy VR marketing
  • You need a WebGL or Three.js hero that still loads acceptably on a phone
  • You want device compatibility laid out clearly with minimum specs
  • You need platform store badges and a QR code for the mobile AR entry point
  • You are shipping this as a real production front-end, not a throwaway demo

Example output

You get a section-by-section page spec on a dark, futuristic palette with vibrant accents and gradient glows, each section describing its content, interactions, and the 3D or parallax effects involved. The final deliverable is [framework] code for the hero with a 3D background and the feature showcase section, written to stay within a sensible performance budget.

Pro tips

  • Fill [product_name] and [product_type] specifically so the copy sells your actual experience, not generic VR
  • Set [platforms] to only the headsets you truly support so the compatibility section stays honest
  • Match [audience] to your real buyer; enterprise training reads very differently from consumer gaming
  • Keep [feature_count] modest (4 is plenty) so each feature gets a real visual demonstration
  • Ask explicitly for a mobile performance budget on the [framework] hero; WebGL is easy to overbuild
  • Use [status] to drive the CTA: a demo option for "available now" versus an email capture for "coming soon"

Frequently Asked Questions

Do visitors need a VR headset to use the landing page?
No, and that is a deliberate design rule. The page is built to work fully on the 2D web with a "best experienced in VR" note, so anyone on a laptop or phone can understand and engage with the product before owning a headset.
Will the 3D hero slow down on mobile?
The prompt explicitly warns against making the page so heavy it lags on mobile. You should still ask for a performance budget on the `[framework]` hero and test on a real mid-range phone, since WebGL effects are easy to overbuild.
What tech stack does the generated code use?
Whatever you specify in the `[framework]` variable, defaulting to Next.js with Three.js, Tailwind, and Framer Motion. The code covers the hero with a 3D background and the feature showcase, not the entire page.
Can I use it for a product that isn't released yet?
Yes. Set the `[status]` variable to your release state, such as coming soon or available now with a free demo, and the CTA and copy adjust to push the right next action like an email capture or a store link.
How many features does the showcase include?
That is set by the `[feature_count]` variable. Keeping it small, around four, is recommended so each feature gets a genuine visual demonstration rather than a thin bullet list.
Engr Mejba Ahmed

Need this built for real?

Engr Mejba Ahmed

AI Developer · Software Engineer

I'm Mejba — I design and ship production AI systems, automations, and full-stack apps. If you want this turned into a working solution for your team, let's talk.

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